Class FlcFile
Connects to a *.FLC or *.CEL file to extract animation frames.
Assembly: Assembly-CSharp.dll
Syntax
Constructors
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FlcFile()
Declaration
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FlcFile(String)
Declaration
public FlcFile(string filePath)
Parameters
Type |
Name |
Description |
String |
filePath |
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Properties
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ColorCount
Declaration
public int ColorCount { get; }
Property Value
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CurrentFrame
Declaration
public int CurrentFrame { get; set; }
Property Value
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Declaration
public bool FLC_HeaderSet { get; }
Property Value
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FlicType
Declaration
public FlcFile.FLIC_Format FlicType { get; }
Property Value
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FrameBuffer
Declaration
public Color32[] FrameBuffer { get; }
Property Value
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FrameDelay
Declaration
public float FrameDelay { get; }
Property Value
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Declaration
public FlcFile.FrameHeader[] FrameHeaders { get; }
Property Value
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Declaration
public FlcFile.FLICHeader Header { get; }
Property Value
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Palette
Declaration
public Color32[] Palette { get; }
Property Value
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ReadyToPlay
Declaration
public bool ReadyToPlay { get; }
Property Value
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Transparency
Declaration
public bool Transparency { get; set; }
Property Value
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TransparentBlue
Declaration
public byte TransparentBlue { get; set; }
Property Value
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TransparentGreen
Declaration
public byte TransparentGreen { get; set; }
Property Value
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TransparentRed
Declaration
public byte TransparentRed { get; set; }
Property Value
Methods
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BufferNextFrame(Int32)
Declaration
public bool BufferNextFrame(int frameNum = -1)
Parameters
Type |
Name |
Description |
Int32 |
frameNum |
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Returns
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Load(String)
Declaration
public bool Load(string filePath)
Parameters
Type |
Name |
Description |
String |
filePath |
Absolute path to *.FLC file
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Returns
Type |
Description |
Boolean |
True if file loaded successfully and is ready to use frame data.
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