Enum DFBlock.RdbActionFlags
Action flags enumeration. These are Still being researched, and will be updated/changed in future.
Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
[Flags]
public enum RdbActionFlags
Fields
| Name | Description |
|---|---|
| Activate | 30 Activate |
| CastSpell | 9 Cast spell / spell effect. |
| CloseDoor | 20 Close door, lock if it has a starting lock value |
| Dialogue | 29 Dialogue. Seems to ignore trigger flag |
| DoorText | 99 Displays text at the top of the screen when clicked in info mode. Can cause castle guards to go hostile if clicked outside of info mode. |
| DrainMagicka | 28 drain magicka. 1 magnitude = 1 pt magica |
| Hurt21 | 21 Hurt Player, random range |
| Hurt22 | 22 Hurt player, damage = level * magnitude |
| Hurt23 | 23 Hurt player, damage = level * magnitude |
| Hurt24 | 24 Hurt player, damage = level * magnitude |
| Hurt25 | 25 Hurt player, damage = level * magnitude |
| LockDoor | 16 Locks door on activation, doesn't close. |
| NegativeX | 3 Unknown |
| NegativeY | 5 Unknown |
| NegativeZ | 7 Unknown |
| None | None |
| OpenDoor | 18 Unlock + open door, like the first 2 doors in Daggerfall Castle - only activates once? |
| Poison | 26 Seems to Poison Player |
| PositiveX | 2 Unknown. |
| PositiveY | 4 Unknown - seems to just be translation? |
| PositiveZ | 6 Unknown |
| Rotation | 8 Rotation. |
| SetGlobalVar | Sets a global variable in quest system - only used on 2 main quest objects. |
| ShowText | 11 Appears to display a text on activation |
| ShowTextWithInput | 12 Shows text and gets input, the guard in castle daggerfall, the banner in Shedugant |
| Teleport | 14 Teleport - needs target object |
| Translation | 1 Translation. |
| Unknown100 | 100 Unknown, only on 2 objects |
| Unknown27 | 27 Unknown |
| Unknown32 | 32 Unknown, only on 4 objects |
| Unknown50 | 50 Unknown |
| UnlockDoor | 17 Unlock door - only activates once? |