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Enum DFBlock.RdbActionFlags

Action flags enumeration. These are Still being researched, and will be updated/changed in future.

Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
[Flags]
public enum RdbActionFlags

Fields

Name Description
Activate

30 Activate

CastSpell

9 Cast spell / spell effect.

CloseDoor

20 Close door, lock if it has a starting lock value

Dialogue

29 Dialogue. Seems to ignore trigger flag

DoorText

99 Displays text at the top of the screen when clicked in info mode. Can cause castle guards to go hostile if clicked outside of info mode.

DrainMagicka

28 drain magicka. 1 magnitude = 1 pt magica

Hurt21

21 Hurt Player, random range

Hurt22

22 Hurt player, damage = level * magnitude

Hurt23

23 Hurt player, damage = level * magnitude

Hurt24

24 Hurt player, damage = level * magnitude

Hurt25

25 Hurt player, damage = level * magnitude

LockDoor

16 Locks door on activation, doesn't close.

NegativeX

3 Unknown

NegativeY

5 Unknown

NegativeZ

7 Unknown

None

None

OpenDoor

18 Unlock + open door, like the first 2 doors in Daggerfall Castle - only activates once?

Poison

26 Seems to Poison Player

PositiveX

2 Unknown.

PositiveY

4 Unknown - seems to just be translation?

PositiveZ

6 Unknown

Rotation

8 Rotation.

SetGlobalVar

Sets a global variable in quest system - only used on 2 main quest objects.

ShowText

11 Appears to display a text on activation

ShowTextWithInput

12 Shows text and gets input, the guard in castle daggerfall, the banner in Shedugant

Teleport

14 Teleport - needs target object

Translation

1 Translation.

Unknown100

100 Unknown, only on 2 objects

Unknown27

27 Unknown

Unknown32

32 Unknown, only on 4 objects

Unknown50

50 Unknown

UnlockDoor

17 Unlock door - only activates once?

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