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Struct DFBlock.RdbFlatResource

A flat (billboard) resource has this structure.

Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
public struct RdbFlatResource

Fields

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Action

Action flag.

Declaration
public byte Action
Field Value
Type Description
Byte
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FactionOrMobileId

FactionID/MobileID bitfield. (ID & 0xFF for mobile ID). Range 0-42 is index to monster in MONSTER.BSA. Range 128-146 is index to humanoid mobile type.

Declaration
public ushort FactionOrMobileId
Field Value
Type Description
UInt16
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Flags

Flags for action, NPC, etc.

Declaration
public ushort Flags
Field Value
Type Description
UInt16
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IsCustomData

True if the data is custom data placed by a DFU tool. False if the data comes from arena2

Declaration
public bool IsCustomData
Field Value
Type Description
Boolean
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Magnitude

Damage, distance to move etc.

Declaration
public byte Magnitude
Field Value
Type Description
Byte
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NextObjectOffset

Next object in action chain.

Declaration
public int NextObjectOffset
Field Value
Type Description
Int32
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Position

Position in stream to find this data.

Declaration
public long Position
Field Value
Type Description
Int64
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SoundIndex

Sound index, also used for spell and text index.

Declaration
public byte SoundIndex
Field Value
Type Description
Byte
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TextureArchive

Texture archive from bitfield. Used to determine which texture file to load (e.g. TEXTURE.210).

Declaration
public int TextureArchive
Field Value
Type Description
Int32
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TextureRecord

Texture record from bitfield. Used to determine which texture record to load from archive.

Declaration
public int TextureRecord
Field Value
Type Description
Int32
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In This Article
  • Fields
    • Action
    • FactionOrMobileId
    • Flags
    • IsCustomData
    • Magnitude
    • NextObjectOffset
    • Position
    • SoundIndex
    • TextureArchive
    • TextureRecord
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