Enum DFBlock.RdbTriggerFlags
Control how actions are activated. These are Still being researched, and will be updated/changed in future.
Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
[Flags]
public enum RdbTriggerFlags
Fields
Name | Description |
---|---|
Attack | Activated by attacking, flats + models |
Collision01 | Activated by collision / walking on; flats + models |
Collision03 | Activated by colliding with (not walking on) - models only |
Collision09 | Activated by collision / walking on; flats + models |
Direct | Activated by clicking on; flats + models |
Direct6 | Seems to work just like flag 2; this appears to be only doors w/ actions; flats + models |
Door | Activated by door opening/closing; doors only (have only tested standard doors - need to check trap doors etc) |
MultiTrigger | Activated by clicking, attacking or colliding with action obj; flats + models |
None | None |