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Enum DFBlock.RdbTriggerFlags

Control how actions are activated. These are Still being researched, and will be updated/changed in future.

Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
[Flags]
public enum RdbTriggerFlags

Fields

Name Description
Attack

Activated by attacking, flats + models

Collision01

Activated by collision / walking on; flats + models

Collision03

Activated by colliding with (not walking on) - models only

Collision09

Activated by collision / walking on; flats + models

Direct

Activated by clicking on; flats + models

Direct6

Seems to work just like flag 2; this appears to be only doors w/ actions; flats + models

Door

Activated by door opening/closing; doors only (have only tested standard doors - need to check trap doors etc)

MultiTrigger

Activated by clicking, attacking or colliding with action obj; flats + models

None

None

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