Struct DFBlock.RmbGroundTiles
Describes a single ground tile and how to orient the texture. The texture archive to use is based on the region.
Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
public struct RmbGroundTiles
Fields
| Improve this Doc View SourceIsFlipped
When true the texture should be flipped in both X and Y directions.
Declaration
public bool IsFlipped
Field Value
Type | Description |
---|---|
Boolean |
IsRotated
When true the texture should be rotated 90 degrees so its width becomes it height.
Declaration
public bool IsRotated
Field Value
Type | Description |
---|---|
Boolean |
TextureRecord
Texture record from bitfield. Used to determine which texture record to load from regional archive.
Declaration
public int TextureRecord
Field Value
Type | Description |
---|---|
Int32 |
TileBitfield
Texture and alignment data compressed to a bitfield.
Declaration
public byte TileBitfield
Field Value
Type | Description |
---|---|
Byte |