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Struct DFBlock.RmbGroundTiles

Describes a single ground tile and how to orient the texture. The texture archive to use is based on the region.

Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
public struct RmbGroundTiles

Fields

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IsFlipped

When true the texture should be flipped in both X and Y directions.

Declaration
public bool IsFlipped
Field Value
Type Description
Boolean
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IsRotated

When true the texture should be rotated 90 degrees so its width becomes it height.

Declaration
public bool IsRotated
Field Value
Type Description
Boolean
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TextureRecord

Texture record from bitfield. Used to determine which texture record to load from regional archive.

Declaration
public int TextureRecord
Field Value
Type Description
Int32
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TileBitfield

Texture and alignment data compressed to a bitfield.

Declaration
public byte TileBitfield
Field Value
Type Description
Byte
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