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Struct ItemTemplate

Stores item template data in a more friendly format. Provides some convenience such as splitting out texture bitfields.

Namespace: DaggerfallConnect.FallExe
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public struct ItemTemplate

Fields

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basePrice

Declaration
public int basePrice
Field Value
Type Description
Int32
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baseWeight

Declaration
public float baseWeight
Field Value
Type Description
Single
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capacityOrTarget

Declaration
public int capacityOrTarget
Field Value
Type Description
Int32
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drawOrderOrEffect

Declaration
public byte drawOrderOrEffect
Field Value
Type Description
Byte
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enchantmentPoints

Declaration
public int enchantmentPoints
Field Value
Type Description
Int32
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hitPoints

Declaration
public int hitPoints
Field Value
Type Description
Int32
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index

Declaration
public int index
Field Value
Type Description
Int32
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isBluntWeapon

Declaration
public bool isBluntWeapon
Field Value
Type Description
Boolean
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isIngredient

Declaration
public bool isIngredient
Field Value
Type Description
Boolean
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isLiquid

Declaration
public bool isLiquid
Field Value
Type Description
Boolean
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isNotRepairable

Declaration
public bool isNotRepairable
Field Value
Type Description
Boolean
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isOneHanded

Declaration
public bool isOneHanded
Field Value
Type Description
Boolean
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name

Declaration
public string name
Field Value
Type Description
String
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playerTextureArchive

Declaration
public int playerTextureArchive
Field Value
Type Description
Int32
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playerTextureRecord

Declaration
public int playerTextureRecord
Field Value
Type Description
Int32
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rarity

Declaration
public byte rarity
Field Value
Type Description
Byte
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variants

Declaration
public byte variants
Field Value
Type Description
Byte
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worldTextureArchive

Declaration
public int worldTextureArchive
Field Value
Type Description
Int32
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worldTextureRecord

Declaration
public int worldTextureRecord
Field Value
Type Description
Int32
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