Enum RecordTypes
Types of SaveTree records/Daggerfall game objects. "Classic name" refers to the name found in FALL.EXE for this object type. These names only go as far as "OneShot". The name "Light" is not in the list of names in the retail FALL.EXE but can be found in one of the Daggerfall demo executables where each name is preceded by "OBJ_" as "OBJ_LIGHT".
Namespace: DaggerfallConnect.Save
Assembly: Assembly-CSharp.dll
Syntax
public enum RecordTypes
Fields
Name | Description |
---|---|
BankAccount | |
Character | |
CharacterCamera | |
CharacterPositionRecord | |
Container | |
Corpse | |
DiseaseOrPoison | |
Door | |
DungeonAutomapData | |
EnemyMobile | |
GenericNPC | |
Goods | |
GuildMembership | |
House | |
Interactable3dObject | |
Item | |
ItemLeftForRepair | |
Light | |
Logbook | |
Marker | |
MysteryRecord2 | |
NonWorld | |
NPC | |
NPCFlat | |
NPCMark | |
NPCMobile | |
Null | |
OldClass | |
OldGuild | |
OneShot | |
Options | |
Potion | |
QBNData | |
QuestHolder | |
QuestNPC | |
RegionMark | |
Spell | |
SpellcastingCreatureListHead | |
TavernRoom | |
Trap | |
TrappedSoul | |
Treasure | |
UnusedBankInfo | |
UnusedBless | |
UnusedClass | |
UnusedDeed | |
UnusedKeyHolder | |
UnusedKeyword | |
UnusedNPC | |
UnusedRumor | |
UnusedSafetyBox | |
World |