Class SaveImage
A basic save game image loaded from RAW data.
Palette must be loaded separately.
Assembly: Assembly-CSharp.dll
Syntax
public class SaveImage : BaseImageFile
Fields
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Filename
Declaration
public const string Filename = "IMAGE.RAW"
Field Value
Properties
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Description
Declaration
public override string Description { get; }
Property Value
Overrides
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PaletteName
Declaration
public override string PaletteName { get; }
Property Value
Overrides
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RecordCount
Declaration
public override int RecordCount { get; }
Property Value
Overrides
Methods
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GetDFBitmap()
Declaration
public DFBitmap GetDFBitmap()
Returns
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GetDFBitmap(Int32, Int32)
Declaration
public override DFBitmap GetDFBitmap(int record, int frame)
Parameters
Returns
Overrides
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GetFrameCount(Int32)
Declaration
public override int GetFrameCount(int record)
Parameters
Type |
Name |
Description |
Int32 |
record |
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Returns
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GetSize(Int32)
Declaration
public override DFSize GetSize(int record)
Parameters
Type |
Name |
Description |
Int32 |
record |
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Returns
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Load(String, FileUsage, Boolean)
Declaration
public override bool Load(string filePath, FileUsage usage, bool readOnly)
Parameters
Returns
Overrides