Class SaveImage
  
  A basic save game image loaded from RAW data.
Palette must be loaded separately.
 
  
  
  
  
  Assembly: Assembly-CSharp.dll
  Syntax
  
    public class SaveImage : BaseImageFile
   
  Fields
  
  
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  Filename
  
  
  Declaration
  
    public const string Filename = "IMAGE.RAW"
   
  Field Value
  
  Properties
  
  
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  Description
  
  
  Declaration
  
    public override string Description { get; }
   
  Property Value
  
  Overrides
  
  
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  PaletteName
  
  
  Declaration
  
    public override string PaletteName { get; }
   
  Property Value
  
  Overrides
  
  
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  RecordCount
  
  
  Declaration
  
    public override int RecordCount { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  
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  GetDFBitmap()
  
  
  Declaration
  
    public DFBitmap GetDFBitmap()
   
  Returns
  
  
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  GetDFBitmap(Int32, Int32)
  
  
  Declaration
  
    public override DFBitmap GetDFBitmap(int record, int frame)
   
  Parameters
  
  Returns
  
  Overrides
  
  
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  GetFrameCount(Int32)
  
  
  Declaration
  
    public override int GetFrameCount(int record)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Int32 | 
        record | 
         | 
      
    
  
  Returns
  
  Overrides
  
  
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  GetSize(Int32)
  
  
  Declaration
  
    public override DFSize GetSize(int record)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Int32 | 
        record | 
         | 
      
    
  
  Returns
  
  Overrides
  
  
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  Load(String, FileUsage, Boolean)
  
  
  Declaration
  
    public override bool Load(string filePath, FileUsage usage, bool readOnly)
   
  Parameters
  
  Returns
  
  Overrides