Show / Hide Table of Contents

Class DaggerfallEnemy

Stores enemy settings for serialization and other tasks.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
DaggerfallEnemy
Namespace: DaggerfallWorkshop
Assembly: Assembly-CSharp.dll
Syntax
public class DaggerfallEnemy : MonoBehaviour

Properties

| Improve this Doc View Source

LoadID

Declaration
public ulong LoadID { get; set; }
Property Value
Type Description
UInt64
| Improve this Doc View Source

MobileUnit

Daggerfall mobile billboard or custom implementation. This property is initialized in Awake() so it can be accessed from Start().

Declaration
public MobileUnit MobileUnit { get; }
Property Value
Type Description
MobileUnit
| Improve this Doc View Source

QuestSpawn

Declaration
public bool QuestSpawn { get; set; }
Property Value
Type Description
Boolean

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
  • Improve this Doc
  • View Source
In This Article
  • Properties
    • LoadID
    • MobileUnit
    • QuestSpawn
  • Extension Methods
Back to top Generated by DocFX