Class DaggerfallEnemy
Stores enemy settings for serialization and other tasks.
Inheritance
DaggerfallEnemy
Assembly: Assembly-CSharp.dll
Syntax
public class DaggerfallEnemy : MonoBehaviour
Properties
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LoadID
Declaration
public ulong LoadID { get; set; }
Property Value
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MobileUnit
Daggerfall mobile billboard or custom implementation.
This property is initialized in Awake() so it can be accessed from Start().
Declaration
public MobileUnit MobileUnit { get; }
Property Value
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QuestSpawn
Declaration
public bool QuestSpawn { get; set; }
Property Value
Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)