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Struct DefaultTerrainTexturing.AssignTilesJob

Namespace: DaggerfallWorkshop
Assembly: Assembly-CSharp.dll
Syntax
protected struct AssignTilesJob : IJobParallelFor

Fields

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locationRect

Declaration
public Rect locationRect
Field Value
Type Description
Rect
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lookupTable

Declaration
[ReadOnly]
public NativeArray<byte> lookupTable
Field Value
Type Description
Unity.Collections.NativeArray<Byte>
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march

Declaration
public bool march
Field Value
Type Description
Boolean
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tdDim

Declaration
public int tdDim
Field Value
Type Description
Int32
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tDim

Declaration
public int tDim
Field Value
Type Description
Int32
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tileData

Declaration
[ReadOnly]
public NativeArray<byte> tileData
Field Value
Type Description
Unity.Collections.NativeArray<Byte>
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tilemapData

Declaration
public NativeArray<byte> tilemapData
Field Value
Type Description
Unity.Collections.NativeArray<Byte>

Methods

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Execute(Int32)

Declaration
public void Execute(int index)
Parameters
Type Name Description
Int32 index
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