Struct DefaultTerrainTexturing.GenerateTileDataJob
Assembly: Assembly-CSharp.dll
Syntax
protected struct GenerateTileDataJob : IJobParallelFor
Fields
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beachElevation
Declaration
public float beachElevation
Field Value
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hDim
Declaration
Field Value
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heightmapData
Declaration
[ReadOnly]
public NativeArray<float> heightmapData
Field Value
Type |
Description |
Unity.Collections.NativeArray<Single> |
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mapPixelX
Declaration
Field Value
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mapPixelY
Declaration
Field Value
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maxTerrainHeight
Declaration
public float maxTerrainHeight
Field Value
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oceanElevation
Declaration
public float oceanElevation
Field Value
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tdDim
Declaration
Field Value
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tileData
Declaration
public NativeArray<byte> tileData
Field Value
Type |
Description |
Unity.Collections.NativeArray<Byte> |
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Methods
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Execute(Int32)
Declaration
public void Execute(int index)
Parameters
Type |
Name |
Description |
Int32 |
index |
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