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Struct DefaultTerrainTexturing.GenerateTileDataJob

Namespace: DaggerfallWorkshop
Assembly: Assembly-CSharp.dll
Syntax
protected struct GenerateTileDataJob : IJobParallelFor

Fields

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beachElevation

Declaration
public float beachElevation
Field Value
Type Description
Single
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hDim

Declaration
public int hDim
Field Value
Type Description
Int32
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heightmapData

Declaration
[ReadOnly]
public NativeArray<float> heightmapData
Field Value
Type Description
Unity.Collections.NativeArray<Single>
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mapPixelX

Declaration
public int mapPixelX
Field Value
Type Description
Int32
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mapPixelY

Declaration
public int mapPixelY
Field Value
Type Description
Int32
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maxTerrainHeight

Declaration
public float maxTerrainHeight
Field Value
Type Description
Single
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oceanElevation

Declaration
public float oceanElevation
Field Value
Type Description
Single
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tdDim

Declaration
public int tdDim
Field Value
Type Description
Int32
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tileData

Declaration
public NativeArray<byte> tileData
Field Value
Type Description
Unity.Collections.NativeArray<Byte>

Methods

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Execute(Int32)

Declaration
public void Execute(int index)
Parameters
Type Name Description
Int32 index
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