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Class Automap.AutomapGeometryBlockState

class to store state of discovery of a dungeon block or interior, this state can be used to restore state of GameObject gameobjectGeometry this class basically maps the two fields/states (MeshRenderer active state and Material shader keyword "RENDER_IN_GRAYSCALE") that are used for discovery state of the models inside GameObject gameobjectGeometry when an interior is loaded into this GameObject it is also used as type inside the blocks list in AutomapDungeonState

Inheritance
Object
Automap.AutomapGeometryBlockState
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class AutomapGeometryBlockState

Fields

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blockElements

Declaration
public List<Automap.AutomapGeometryBlockState.AutomapGeometryBlockElementState> blockElements
Field Value
Type Description
List<Automap.AutomapGeometryBlockState.AutomapGeometryBlockElementState>
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blockName

Declaration
public string blockName
Field Value
Type Description
String
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