Class Automap.AutomapGeometryBlockState
class to store state of discovery of a dungeon block or interior, this state can be used to restore state of GameObject gameobjectGeometry
this class basically maps the two fields/states (MeshRenderer active state and Material shader keyword "RENDER_IN_GRAYSCALE") that are
used for discovery state of the models inside GameObject gameobjectGeometry when an interior is loaded into this GameObject
it is also used as type inside the blocks list in AutomapDungeonState
Inheritance
Automap.AutomapGeometryBlockState
Assembly: Assembly-CSharp.dll
Syntax
public class AutomapGeometryBlockState
Fields
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blockElements
Declaration
public List<Automap.AutomapGeometryBlockState.AutomapGeometryBlockElementState> blockElements
Field Value
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blockName
Declaration
Field Value