Show / Hide Table of Contents

Delegate Automap.OnInjectMeshAndMaterialPropertiesEventHandler

Send an event instructing all Automap models to apply Automap materials and properties to their MeshRenderers.

Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public delegate void OnInjectMeshAndMaterialPropertiesEventHandler(bool playerIsInsideBuilding, Vector3 playerAdvancedPos, Material automapMaterial, bool resetDiscoveryState);
Parameters
Type Name Description
Boolean playerIsInsideBuilding
Vector3 playerAdvancedPos
Material automapMaterial
Boolean resetDiscoveryState

if true resets the discovery state for geometry that needs to be discovered (when inside dungeons or castles)

  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX