Delegate Automap.OnInjectMeshAndMaterialPropertiesEventHandler
Send an event instructing all Automap models to apply Automap materials and properties to their MeshRenderers.
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public delegate void OnInjectMeshAndMaterialPropertiesEventHandler(bool playerIsInsideBuilding, Vector3 playerAdvancedPos, Material automapMaterial, bool resetDiscoveryState);
Parameters
| Type | Name | Description |
|---|---|---|
| Boolean | playerIsInsideBuilding | |
| Vector3 | playerAdvancedPos | |
| Material | automapMaterial | |
| Boolean | resetDiscoveryState | if true resets the discovery state for geometry that needs to be discovered (when inside dungeons or castles) |