Class DungeonLightHandler
Disables dungeon lights when out of range.
A dungeon block has a 2048x2048 DF unit footprint.
This means lights just outside this range can be safely disabled,
returning performance for more lighting effects such as shadows.
Inheritance
DungeonLightHandler
Assembly: Assembly-CSharp.dll
Syntax
public class DungeonLightHandler : MonoBehaviour
Fields
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UnscaledBlockRange
Declaration
public float UnscaledBlockRange
Field Value
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UpdateInSeconds
Declaration
public float UpdateInSeconds
Field Value
Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)