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Class DungeonLightHandler

Disables dungeon lights when out of range. A dungeon block has a 2048x2048 DF unit footprint. This means lights just outside this range can be safely disabled, returning performance for more lighting effects such as shadows.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
DungeonLightHandler
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class DungeonLightHandler : MonoBehaviour

Fields

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UnscaledBlockRange

Declaration
public float UnscaledBlockRange
Field Value
Type Description
Single
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UpdateInSeconds

Declaration
public float UpdateInSeconds
Field Value
Type Description
Single

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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