Class EnemyAttack
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(EnemySenses))]
public class EnemyAttack : MonoBehaviour
Fields
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ArrowMissilePrefab
Declaration
public DaggerfallMissile ArrowMissilePrefab
Field Value
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ClassicMeleeDistanceVsAI
Declaration
public float ClassicMeleeDistanceVsAI
Field Value
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maxRangedDistance
Declaration
public const float maxRangedDistance = 51.2F
Field Value
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MeleeDistance
Declaration
public float MeleeDistance
Field Value
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MeleeTimer
Declaration
Field Value
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minRangedDistance
Declaration
public const float minRangedDistance = 6F
Field Value
Methods
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BowDamage(Vector3)
Declaration
public void BowDamage(Vector3 direction)
Parameters
Type |
Name |
Description |
Vector3 |
direction |
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ResetMeleeTimer()
Declaration
public void ResetMeleeTimer()
Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)