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Class EnemyBlood

Example enemy blood effect.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
EnemyBlood
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class EnemyBlood : MonoBehaviour

Methods

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ShowBloodSplash(Int32, Vector3)

Declaration
public void ShowBloodSplash(int bloodIndex, Vector3 bloodPosition)
Parameters
Type Name Description
Int32 bloodIndex
Vector3 bloodPosition
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ShowMagicSparkles(Vector3)

Declaration
public void ShowMagicSparkles(Vector3 sparklesPosition)
Parameters
Type Name Description
Vector3 sparklesPosition

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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In This Article
  • Methods
    • ShowBloodSplash(Int32, Vector3)
    • ShowMagicSparkles(Vector3)
  • Extension Methods
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