Class EnemyBlood
Example enemy blood effect.
Assembly: Assembly-CSharp.dll
Syntax
public class EnemyBlood : MonoBehaviour
Methods
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ShowBloodSplash(Int32, Vector3)
Declaration
public void ShowBloodSplash(int bloodIndex, Vector3 bloodPosition)
Parameters
Type |
Name |
Description |
Int32 |
bloodIndex |
|
Vector3 |
bloodPosition |
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ShowMagicSparkles(Vector3)
Declaration
public void ShowMagicSparkles(Vector3 sparklesPosition)
Parameters
Type |
Name |
Description |
Vector3 |
sparklesPosition |
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Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)