Class EntityConcealmentBehaviour
Handles magical concealment for entities other than player.
Inherit from this class for custom entity concealment handling.
Inheritance
EntityConcealmentBehaviour
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(DaggerfallEntityBehaviour))]
[RequireComponent(typeof(EntityEffectManager))]
public class EntityConcealmentBehaviour : MonoBehaviour
Fields
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entityBehaviour
Declaration
protected DaggerfallEntityBehaviour entityBehaviour
Field Value
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entityEffectManager
Declaration
protected EntityEffectManager entityEffectManager
Field Value
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meshRenderer
Declaration
protected MeshRenderer meshRenderer
Field Value
Methods
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CacheReferences()
Declaration
protected void CacheReferences()
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MakeConcealed(Boolean)
Declaration
protected void MakeConcealed(bool concealed)
Parameters
Type |
Name |
Description |
Boolean |
concealed |
|
Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)