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Class FadeBehaviour

Handles fading HUD during scene transitions.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
FadeBehaviour
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class FadeBehaviour : MonoBehaviour

Properties

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AllowFade

Declaration
public bool AllowFade { get; set; }
Property Value
Type Description
Boolean
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FadeInProgress

Declaration
public bool FadeInProgress { get; }
Property Value
Type Description
Boolean
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FadeTargetPanel

Declaration
public Panel FadeTargetPanel { get; set; }
Property Value
Type Description
Panel

Methods

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ClearFade()

Declaration
public void ClearFade()
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FadeHUDFromBlack(Single)

Declaration
public void FadeHUDFromBlack(float fadeDuration = 0.5F)
Parameters
Type Name Description
Single fadeDuration
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FadeHUDToBlack(Single)

Declaration
public void FadeHUDToBlack(float fadeDuration = 0.5F)
Parameters
Type Name Description
Single fadeDuration
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SmashHUDToBlack()

Declaration
public void SmashHUDToBlack()

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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In This Article
  • Properties
    • AllowFade
    • FadeInProgress
    • FadeTargetPanel
  • Methods
    • ClearFade()
    • FadeHUDFromBlack(Single)
    • FadeHUDToBlack(Single)
    • SmashHUDToBlack()
  • Extension Methods
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