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Class FrictionMotor

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
FrictionMotor
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(PlayerMotor))]
[RequireComponent(typeof(CharacterController))]
public class FrictionMotor : MonoBehaviour

Fields

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slideOnTaggedObjects

Declaration
public bool slideOnTaggedObjects
Field Value
Type Description
Boolean
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slideSpeed

Declaration
public float slideSpeed
Field Value
Type Description
Single
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slideWhenOverSlopeLimit

Declaration
public bool slideWhenOverSlopeLimit
Field Value
Type Description
Boolean

Properties

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ContactPoint

Declaration
public Vector3 ContactPoint { get; set; }
Property Value
Type Description
Vector3
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PlayerControl

Declaration
public bool PlayerControl { get; }
Property Value
Type Description
Boolean

Methods

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GroundedMovement(ref Vector3)

Declaration
public void GroundedMovement(ref Vector3 moveDirection)
Parameters
Type Name Description
Vector3 moveDirection

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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