Class TabledLootSpawnedEventArgs
The parameters involved in creating a loot pile from a loot table.
Namespace: DaggerfallWorkshop.Game.Items
Assembly: Assembly-CSharp.dll
Syntax
public class TabledLootSpawnedEventArgs : EventArgs
Properties
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The collection containing all the items of the loot pile. New items can be added.
Declaration
public ItemCollection Items { get; set; }
Property Value
Type | Description |
---|---|
ItemCollection |
Key
The Key used to spawn the loot pile (ex: "K" for Crypt loot).
Declaration
public string Key { get; set; }
Property Value
Type | Description |
---|---|
String |
LocationIndex
The index of the location. For Dungeons, this corresponds to DFRegion.DungeonTypes. For Interiors, this corresponds to DFRegion.LocationTypes.
Declaration
public int LocationIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |