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Class LevitateMotor

A temporary replacement motor for player levitation and swimming.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
LevitateMotor
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class LevitateMotor : MonoBehaviour

Properties

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IsLevitating

Declaration
public bool IsLevitating { get; set; }
Property Value
Type Description
Boolean
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IsSwimming

Declaration
public bool IsSwimming { get; set; }
Property Value
Type Description
Boolean
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LevitateMoveSpeed

Declaration
public float LevitateMoveSpeed { get; set; }
Property Value
Type Description
Single

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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