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Enum ChanceFunction

Determines how effect chance will function. OnCast: is checked at cast time by EntityEffectManager receiving effect - effect is rejected on failure. Custom: is always allowed by EntityEffectManager, but still generates ChanceSuccess flag on Start(). This allows custom chance handling elsewhere by either by the effect itself or elsewhere in effect back-end. A Custom chance effect can then decide to check for ChanceSuccess at any time, even do something else entirely.

Namespace: DaggerfallWorkshop.Game.MagicAndEffects
Assembly: Assembly-CSharp.dll
Syntax
public enum ChanceFunction

Fields

Name Description
Custom
OnCast
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