Enum EnchantmentPayloadFlags
Flags to inform magic framework when enchantment effect should receive callbacks to execute its payload. As Daggerfall Unity supports custom effects there is more granularity to payload execution than classic. Note these are distinct from "cast when used", "cast when held", etc. Rather, the CastWhenUsed and CastWhenHeld effects will deliver their payload from callbacks related to these flags.
Namespace: DaggerfallWorkshop.Game.MagicAndEffects
Assembly: Assembly-CSharp.dll
Syntax
[Flags]
public enum EnchantmentPayloadFlags
Fields
Name | Description |
---|---|
Breaks | |
Enchanted | |
Equipped | |
Held | |
MagicRound | |
None | |
RerollEffect | |
Strikes | |
Unequipped | |
Used |