Struct EntityEffectManager.EffectSaveData_v1
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct EffectSaveData_v1
Fields
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chanceSuccess
Declaration
public bool chanceSuccess
Field Value
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currentVariant
Declaration
public int currentVariant
Field Value
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effectEnded
Declaration
Field Value
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effectSettings
Declaration
public EffectSettings effectSettings
Field Value
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effectSpecific
Declaration
public object effectSpecific
Field Value
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enchantmentParam
Declaration
public EnchantmentParam? enchantmentParam
Field Value
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isIncumbent
Declaration
Field Value
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key
Declaration
Field Value
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roundsRemaining
Declaration
public int roundsRemaining
Field Value
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skillMods
Declaration
Field Value
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statMaxMods
Declaration
Field Value
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statMods
Declaration
Field Value
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variantCount
Declaration
Field Value