Show / Hide Table of Contents

Struct EntityEffectManager.EffectSaveData_v1

Namespace: DaggerfallWorkshop.Game.MagicAndEffects
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct EffectSaveData_v1

Fields

| Improve this Doc View Source

chanceSuccess

Declaration
public bool chanceSuccess
Field Value
Type Description
Boolean
| Improve this Doc View Source

currentVariant

Declaration
public int currentVariant
Field Value
Type Description
Int32
| Improve this Doc View Source

effectEnded

Declaration
public bool effectEnded
Field Value
Type Description
Boolean
| Improve this Doc View Source

effectSettings

Declaration
public EffectSettings effectSettings
Field Value
Type Description
EffectSettings
| Improve this Doc View Source

effectSpecific

Declaration
public object effectSpecific
Field Value
Type Description
Object
| Improve this Doc View Source

enchantmentParam

Declaration
public EnchantmentParam? enchantmentParam
Field Value
Type Description
Nullable<EnchantmentParam>
| Improve this Doc View Source

isIncumbent

Declaration
public bool isIncumbent
Field Value
Type Description
Boolean
| Improve this Doc View Source

key

Declaration
public string key
Field Value
Type Description
String
| Improve this Doc View Source

roundsRemaining

Declaration
public int roundsRemaining
Field Value
Type Description
Int32
| Improve this Doc View Source

skillMods

Declaration
public int[] skillMods
Field Value
Type Description
Int32[]
| Improve this Doc View Source

statMaxMods

Declaration
public int[] statMaxMods
Field Value
Type Description
Int32[]
| Improve this Doc View Source

statMods

Declaration
public int[] statMods
Field Value
Type Description
Int32[]
| Improve this Doc View Source

variantCount

Declaration
public int variantCount
Field Value
Type Description
Int32
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX