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Class CharmEffect

Charm NOTES: -Spellbook and spellmaker descriptions for charm effect are incorrect in TEXT.RSC. -Charm actually operates just like Pacify Humanoid, but only on enemy classes. -Enemy class will remain pacified permanently until player attacks them (confirmed in classic). -As Duration has no effect in classic, it is intentionally disabled here. This also slightly lowers base cost. -Can enable Duration again later by uncommenting related lines in properties.

Inheritance
Object
BaseEntityEffect
CharmEffect
Implements
IEntityEffect
IMacroContextProvider
Inherited Members
BaseEntityEffect.properties
BaseEntityEffect.settings
BaseEntityEffect.potionProperties
BaseEntityEffect.caster
BaseEntityEffect.manager
BaseEntityEffect.variantCount
BaseEntityEffect.currentVariant
BaseEntityEffect.bypassSavingThrows
BaseEntityEffect.Properties
BaseEntityEffect.Settings
BaseEntityEffect.EnchantmentParam
BaseEntityEffect.PotionProperties
BaseEntityEffect.Caster
BaseEntityEffect.RoundsRemaining
BaseEntityEffect.ChanceSuccess
BaseEntityEffect.StatMods
BaseEntityEffect.StatMaxMods
BaseEntityEffect.SkillMods
BaseEntityEffect.ResistanceMods
BaseEntityEffect.Key
BaseEntityEffect.SubGroupName
BaseEntityEffect.DisplayName
BaseEntityEffect.ParentBundle
BaseEntityEffect.HasEnded
BaseEntityEffect.VariantCount
BaseEntityEffect.CurrentVariant
BaseEntityEffect.BypassSavingThrows
BaseEntityEffect.SetPotionProperties()
BaseEntityEffect.GetEnchantmentSettings()
BaseEntityEffect.GetEnchantmentSettings(EnchantmentParam)
BaseEntityEffect.HasItemMakerFlags(ItemMakerFlags)
BaseEntityEffect.HasEnchantmentPayloadFlags(EnchantmentPayloadFlags)
BaseEntityEffect.EnchantmentPayloadCallback(EnchantmentPayloadFlags, Nullable<EnchantmentParam>, DaggerfallEntityBehaviour, DaggerfallEntityBehaviour, DaggerfallUnityItem, Int32)
BaseEntityEffect.IsEnchantmentExclusiveTo(EnchantmentSettings[], Nullable<EnchantmentParam>)
BaseEntityEffect.GetForcedEnchantments(Nullable<EnchantmentParam>)
BaseEntityEffect.Start(EntityEffectManager, DaggerfallEntityBehaviour)
BaseEntityEffect.Resume(EntityEffectManager.EffectSaveData_v1, EntityEffectManager, DaggerfallEntityBehaviour)
BaseEntityEffect.End()
BaseEntityEffect.ConstantEffect()
BaseEntityEffect.RemoveRound()
BaseEntityEffect.GetAttributeMod(DFCareer.Stats)
BaseEntityEffect.GetAttributeMaximumMod(DFCareer.Stats)
BaseEntityEffect.GetSkillMod(DFCareer.Skills)
BaseEntityEffect.HealAttributeDamage(DFCareer.Stats, Int32)
BaseEntityEffect.CureAttributeDamage()
BaseEntityEffect.HealSkillDamage(DFCareer.Skills, Int32)
BaseEntityEffect.CureSkillDamage()
BaseEntityEffect.AllAttributesHealed()
BaseEntityEffect.AllSkillsHealed()
BaseEntityEffect.ChanceValue()
BaseEntityEffect.RollChance()
BaseEntityEffect.CompareSettings(IEntityEffect)
BaseEntityEffect.GetPeeredEntityBehaviour(EntityEffectManager)
BaseEntityEffect.GetMagnitude(DaggerfallEntityBehaviour)
BaseEntityEffect.PlayerAggro()
BaseEntityEffect.SetStatMod(DFCareer.Stats, Int32)
BaseEntityEffect.SetStatMaxMod(DFCareer.Stats, Int32)
BaseEntityEffect.ChangeStatMod(DFCareer.Stats, Int32)
BaseEntityEffect.ChangeStatMaxMod(DFCareer.Stats, Int32)
BaseEntityEffect.SetSkillMod(DFCareer.Skills, Int32)
BaseEntityEffect.ChangeSkillMod(DFCareer.Skills, Int32)
BaseEntityEffect.SetResistanceMod(DFCareer.Elements, Int32)
BaseEntityEffect.ChanceResistanceMod(DFCareer.Elements, Int32)
BaseEntityEffect.AssignPotionRecipes(PotionRecipe[])
BaseEntityEffect.DefaultEffectSettings()
BaseEntityEffect.SetEffectDuration(EffectSettings, Int32, Int32, Int32)
BaseEntityEffect.SetEffectChance(EffectSettings, Int32, Int32, Int32)
BaseEntityEffect.SetEffectMagnitude(EffectSettings, Int32, Int32, Int32, Int32, Int32)
BaseEntityEffect.MakeClassicKey(Byte, Byte, BaseEntityEffect.ClassicEffectFamily)
BaseEntityEffect.ReverseClasicKey(Int32, Byte, Byte, BaseEntityEffect.ClassicEffectFamily)
BaseEntityEffect.MakeEffectCosts(Single, Single, Single)
BaseEntityEffect.GetSaveData()
BaseEntityEffect.RestoreSaveData(Object)
BaseEntityEffect.GetMacroDataSource()
Namespace: DaggerfallWorkshop.Game.MagicAndEffects.MagicEffects
Assembly: Assembly-CSharp.dll
Syntax
public class CharmEffect : BaseEntityEffect, IEntityEffect, IMacroContextProvider

Fields

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EffectKey

Declaration
public static readonly string EffectKey
Field Value
Type Description
String

Properties

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GroupName

Declaration
public override string GroupName { get; }
Property Value
Type Description
String
Overrides
BaseEntityEffect.GroupName
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SpellBookDescription

Declaration
public override TextFile.Token[] SpellBookDescription { get; }
Property Value
Type Description
TextFile.Token[]
Overrides
BaseEntityEffect.SpellBookDescription
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SpellMakerDescription

Declaration
public override TextFile.Token[] SpellMakerDescription { get; }
Property Value
Type Description
TextFile.Token[]
Overrides
BaseEntityEffect.SpellMakerDescription

Methods

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MagicRound()

Declaration
public override void MagicRound()
Overrides
BaseEntityEffect.MagicRound()
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SetProperties()

Declaration
public override void SetProperties()
Overrides
BaseEntityEffect.SetProperties()

Implements

IEntityEffect
IMacroContextProvider
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