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Struct PoisonEffect.SaveData_v1

Namespace: DaggerfallWorkshop.Game.MagicAndEffects.MagicEffects
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct SaveData_v1

Fields

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currentState

Declaration
public PoisonEffect.PoisonStates currentState
Field Value
Type Description
PoisonEffect.PoisonStates
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forcedRoundsRemaining

Declaration
public int forcedRoundsRemaining
Field Value
Type Description
Int32
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lastMinute

Declaration
public uint lastMinute
Field Value
Type Description
UInt32
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minutesRemaining

Declaration
public int minutesRemaining
Field Value
Type Description
Int32
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minutesToStart

Declaration
public int minutesToStart
Field Value
Type Description
Int32
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positiveStatsRemoved

Declaration
public bool positiveStatsRemoved
Field Value
Type Description
Boolean
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