Class Shield
Assembly: Assembly-CSharp.dll
Syntax
public class Shield : IncumbentEffect, IEntityEffect, IMacroContextProvider
Fields
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EffectKey
Declaration
public static readonly string EffectKey
Field Value
Properties
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GroupName
Declaration
public override string GroupName { get; }
Property Value
Overrides
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SpellBookDescription
Declaration
public override TextFile.Token[] SpellBookDescription { get; }
Property Value
Overrides
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SpellMakerDescription
Declaration
public override TextFile.Token[] SpellMakerDescription { get; }
Property Value
Overrides
Methods
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AddState(IncumbentEffect)
Declaration
protected override void AddState(IncumbentEffect incumbent)
Parameters
Overrides
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DamageShield(Int32)
Declaration
public int DamageShield(int amount)
Parameters
Type |
Name |
Description |
Int32 |
amount |
Amount of damage to apply.
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Returns
Type |
Description |
Int32 |
Damaged passed through after removing shield amount. Will be 0 if damage amount less than remaining shield amount.
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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IsLikeKind(IncumbentEffect)
Declaration
protected override bool IsLikeKind(IncumbentEffect other)
Parameters
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
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SetProperties()
Declaration
public override void SetProperties()
Overrides
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Start(EntityEffectManager, DaggerfallEntityBehaviour)
Declaration
public override void Start(EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
Parameters
Overrides
Implements