Class UserTakesDamage
User takes damage while item held.
Works like vampire damage from sunlight and holy places but damage is much less (1 HP per 4 minutes).
Classic allows multiples of each side-effect with stacking penalties.
Inheritance
UserTakesDamage
Assembly: Assembly-CSharp.dll
Syntax
public class UserTakesDamage : BaseEntityEffect, IEntityEffect, IMacroContextProvider
Fields
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EffectKey
Declaration
public static readonly string EffectKey
Field Value
Properties
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GroupName
Declaration
public override string GroupName { get; }
Property Value
Overrides
Methods
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GetEnchantmentSettings()
Outputs all variant settings for this enchantment.
Declaration
public override EnchantmentSettings[] GetEnchantmentSettings()
Returns
Overrides
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MagicRound()
Declaration
public override void MagicRound()
Overrides
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SetProperties()
Declaration
public override void SetProperties()
Overrides
Implements