Namespace DaggerfallWorkshop.Game.Player
Classes
CharacterDocument
A document filled in by character creation or import definining character starting state.
PersistentFactionData
Persistent runtime faction data is instanstiated from FACTION.TXT at startup. This data represents player's ongoing relationship with factions as game evolves. Actions which influence faction standing will modify items in this tree. This data will be reset with new character or saved/loaded with existing character. Save/Load is handled by SerializablePlayer and SaveLoadManager.
PersistentGlobalVars
Stores global variables for PlayerEntity. Could have just used a bool[64] array but this design conveys more information.
PlayerNotebook
Stores player notes and finished quests.