Player footstep sounds.
Designed to be attached to Player object.
Inheritance
PlayerFootsteps
Assembly: Assembly-CSharp.dll
[RequireComponent(typeof(DaggerfallAudioSource))]
public class PlayerFootsteps : MonoBehaviour
Fields
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Declaration
public SoundClips FallDamageSound
Field Value
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Declaration
public SoundClips FallHardSound
Field Value
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Declaration
public SoundClips FootstepSoundBuilding1
Field Value
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Declaration
public SoundClips FootstepSoundBuilding2
Field Value
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Declaration
public SoundClips FootstepSoundDungeon1
Field Value
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Declaration
public SoundClips FootstepSoundDungeon2
Field Value
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Declaration
public SoundClips FootstepSoundOutside1
Field Value
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Declaration
public SoundClips FootstepSoundOutside2
Field Value
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Declaration
public SoundClips FootstepSoundShallow
Field Value
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Declaration
public SoundClips FootstepSoundSnow1
Field Value
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Declaration
public SoundClips FootstepSoundSnow2
Field Value
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Declaration
public SoundClips FootstepSoundSubmerged
Field Value
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Declaration
public float FootstepVolumeScale
Field Value
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Declaration
public float GroundDistance
Field Value
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Declaration
public float RunStepInterval
Field Value
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Declaration
public SoundClips SplashLargeSound
Field Value
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Declaration
public float WalkStepInterval
Field Value
Methods
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Declaration
public void PlayArrowSound()
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Declaration
public void PlayLargeSplash()
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Declaration
public void PlayWeaponHitSound()
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Declaration
public void PlayWeaponlessHitSound()
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Declaration
public void RemoveHealth(int amount)
Parameters
Type |
Name |
Description |
Int32 |
amount |
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Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)