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Class PlayerWeather

Script to play weather effects over player. Allows weather to be attached elsewhere than a child of player (such as exterior parent). In multiplayer do not sync weather particle effects to other players.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
PlayerWeather
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(PlayerGPS))]
[RequireComponent(typeof(PlayerEnterExit))]
public class PlayerWeather : MonoBehaviour

Fields

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ClimateWeathers

Declaration
public byte[] ClimateWeathers
Field Value
Type Description
Byte[]
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RainParticles

Declaration
public GameObject RainParticles
Field Value
Type Description
GameObject
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SnowParticles

Declaration
public GameObject SnowParticles
Field Value
Type Description
GameObject
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WeatherType

Declaration
public WeatherType WeatherType
Field Value
Type Description
WeatherType

Properties

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PlayerGps

Declaration
public PlayerGPS PlayerGps { get; }
Property Value
Type Description
PlayerGPS

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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