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Class CreateNpcAt

Tipton calls this "create npc at" but its true function seems to reserve a quest site before linking resources. "create npc at" is usually followed by "place npc" but can also be followed by "place item" or "create foe" for example. This action likely initiates some book-keeping in Daggerfall's quest system. In Daggerfall Unity this creates a SiteLink in QuestMachine.

Inheritance
Object
QuestResource
ActionTemplate
CreateNpcAt
Implements
IQuestAction
Inherited Members
ActionTemplate.allowRearm
ActionTemplate.IsComplete
ActionTemplate.IsTriggerCondition
ActionTemplate.IsAlwaysOnTriggerCondition
ActionTemplate.DebugSource
ActionTemplate.Test(String)
ActionTemplate.InitialiseOnSet()
ActionTemplate.CheckTrigger(Task)
ActionTemplate.SetComplete()
ActionTemplate.RearmAction()
ActionTemplate.Dispose()
ActionTemplate.GetActionSaveData()
ActionTemplate.RestoreActionSaveData(ActionTemplate.ActionSaveData_v1)
QuestResource.BLANK
QuestResource.Symbol
QuestResource.ParentQuest
QuestResource.InfoMessageID
QuestResource.UsedMessageID
QuestResource.RumorsMessageID
QuestResource.HasPlayerClicked
QuestResource.IsHidden
QuestResource.Gender
QuestResource.QuestResourceBehaviour
QuestResource.SetResource(String)
QuestResource.ExpandMacro(MacroTypes, String)
QuestResource.Tick(Quest)
QuestResource.PostTick(Quest)
QuestResource.ParseMessageTags(String)
QuestResource.SetPlayerClicked()
QuestResource.RearmPlayerClick()
QuestResource.GetMessage(Int32)
QuestResource.GetResourceSaveData()
QuestResource.RestoreResourceSaveData(QuestResource.ResourceSaveData_v1)
Namespace: DaggerfallWorkshop.Game.Questing.Actions
Assembly: Assembly-CSharp.dll
Syntax
public class CreateNpcAt : ActionTemplate, IDisposable, IQuestAction

Constructors

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CreateNpcAt(Quest)

Declaration
public CreateNpcAt(Quest parentQuest)
Parameters
Type Name Description
Quest parentQuest

Properties

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Pattern

Declaration
public override string Pattern { get; }
Property Value
Type Description
String
Overrides
ActionTemplate.Pattern

Methods

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CreateNew(String, Quest)

Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Type Name Description
String source
Quest parentQuest
Returns
Type Description
IQuestAction
Overrides
ActionTemplate.CreateNew(String, Quest)
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GetSaveData()

Declaration
public override object GetSaveData()
Returns
Type Description
Object
Overrides
QuestResource.GetSaveData()
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RestoreSaveData(Object)

Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type Name Description
Object dataIn
Overrides
QuestResource.RestoreSaveData(Object)
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Update(Task)

Declaration
public override void Update(Task caller)
Parameters
Type Name Description
Task caller
Overrides
ActionTemplate.Update(Task)

Implements

IQuestAction
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