Class CreateNpcAt
Tipton calls this "create npc at" but its true function seems to reserve a quest site
before linking resources. "create npc at" is usually followed by "place npc"
but can also be followed by "place item" or "create foe" for example.
This action likely initiates some book-keeping in Daggerfall's quest system.
In Daggerfall Unity this creates a SiteLink in QuestMachine.
Assembly: Assembly-CSharp.dll
Syntax
public class CreateNpcAt : ActionTemplate, IDisposable, IQuestAction
Constructors
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CreateNpcAt(Quest)
Declaration
public CreateNpcAt(Quest parentQuest)
Parameters
Type |
Name |
Description |
Quest |
parentQuest |
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Properties
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Pattern
Declaration
public override string Pattern { get; }
Property Value
Overrides
Methods
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CreateNew(String, Quest)
Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Returns
Overrides
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
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Update(Task)
Declaration
public override void Update(Task caller)
Parameters
Type |
Name |
Description |
Task |
caller |
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Overrides
Implements