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Struct JuggleAction.MySaveData

Data to serialize action state can be placed in a struct. It's a good idea to version struct in case you need to migrate between very different state setups in future. For basic changes (e.g. just adding a new field with a sensible default) no migration should be needed. See FullSerializer versioning docs for more: https://github.com/jacobdufault/fullserializer/wiki/Versioning

Namespace: DaggerfallWorkshop.Game.Questing.Actions
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct MySaveData

Fields

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dropPercent

Declaration
public int dropPercent
Field Value
Type Description
Int32
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interval

Declaration
public int interval
Field Value
Type Description
Int32
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thingName

Declaration
public string thingName
Field Value
Type Description
String
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thingsRemaining

Declaration
public int thingsRemaining
Field Value
Type Description
Int32
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