Show / Hide Table of Contents

Class CastSpellOnFoe

Queues a spell to be cast on a Foe resource. Can queue multiple spells at once or at different stages of quest. If the Foe has not been spawned: All spells currently in queue will be cast on Foe the moment they spawn. If the Foe has been spawned: The next spell(s) added to queue will be cast on spawned Foes on next quest tick. This allows quest author to cast spells on Foe both before and after spawn or at different stages of quest (e.g. after foe injured). Notes: -As spells have durations recommend casting spells on "place foe" dungeon foes after being injured or spell will likely expire by the time player locates foe. -For "create foe" foes spell can be queued at any time as spell is cast when foe is directly spawned near player.

Inheritance
Object
QuestResource
ActionTemplate
CastSpellOnFoe
Implements
IQuestAction
Inherited Members
ActionTemplate.allowRearm
ActionTemplate.IsComplete
ActionTemplate.IsTriggerCondition
ActionTemplate.IsAlwaysOnTriggerCondition
ActionTemplate.DebugSource
ActionTemplate.Test(String)
ActionTemplate.InitialiseOnSet()
ActionTemplate.CheckTrigger(Task)
ActionTemplate.SetComplete()
ActionTemplate.RearmAction()
ActionTemplate.Dispose()
ActionTemplate.GetActionSaveData()
ActionTemplate.RestoreActionSaveData(ActionTemplate.ActionSaveData_v1)
QuestResource.BLANK
QuestResource.Symbol
QuestResource.ParentQuest
QuestResource.InfoMessageID
QuestResource.UsedMessageID
QuestResource.RumorsMessageID
QuestResource.HasPlayerClicked
QuestResource.IsHidden
QuestResource.Gender
QuestResource.QuestResourceBehaviour
QuestResource.SetResource(String)
QuestResource.ExpandMacro(MacroTypes, String)
QuestResource.Tick(Quest)
QuestResource.PostTick(Quest)
QuestResource.ParseMessageTags(String)
QuestResource.SetPlayerClicked()
QuestResource.RearmPlayerClick()
QuestResource.GetMessage(Int32)
QuestResource.GetResourceSaveData()
QuestResource.RestoreResourceSaveData(QuestResource.ResourceSaveData_v1)
Namespace: DaggerfallWorkshop.Game.Questing
Assembly: Assembly-CSharp.dll
Syntax
public class CastSpellOnFoe : ActionTemplate, IDisposable, IQuestAction

Constructors

| Improve this Doc View Source

CastSpellOnFoe(Quest)

Declaration
public CastSpellOnFoe(Quest parentQuest)
Parameters
Type Name Description
Quest parentQuest

Properties

| Improve this Doc View Source

Pattern

Declaration
public override string Pattern { get; }
Property Value
Type Description
String
Overrides
ActionTemplate.Pattern

Methods

| Improve this Doc View Source

CreateNew(String, Quest)

Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Type Name Description
String source
Quest parentQuest
Returns
Type Description
IQuestAction
Overrides
ActionTemplate.CreateNew(String, Quest)
| Improve this Doc View Source

GetSaveData()

Declaration
public override object GetSaveData()
Returns
Type Description
Object
Overrides
QuestResource.GetSaveData()
| Improve this Doc View Source

RestoreSaveData(Object)

Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type Name Description
Object dataIn
Overrides
QuestResource.RestoreSaveData(Object)
| Improve this Doc View Source

Update(Task)

Declaration
public override void Update(Task caller)
Parameters
Type Name Description
Task caller
Overrides
ActionTemplate.Update(Task)

Implements

IQuestAction
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX