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Struct CreateFoe.SaveData_v1

Namespace: DaggerfallWorkshop.Game.Questing
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct SaveData_v1

Fields

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foeSymbol

Declaration
public Symbol foeSymbol
Field Value
Type Description
Symbol
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isSendAction

Declaration
public bool isSendAction
Field Value
Type Description
Boolean
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lastSpawnTime

Declaration
public ulong lastSpawnTime
Field Value
Type Description
UInt64
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msgMessageID

Declaration
public int msgMessageID
Field Value
Type Description
Int32
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spawnChance

Declaration
public int spawnChance
Field Value
Type Description
Int32
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spawnCounter

Declaration
public int spawnCounter
Field Value
Type Description
Int32
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spawnInterval

Declaration
public uint spawnInterval
Field Value
Type Description
UInt32
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spawnMaxTimes

Declaration
public int spawnMaxTimes
Field Value
Type Description
Int32
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In This Article
  • Fields
    • foeSymbol
    • isSendAction
    • lastSpawnTime
    • msgMessageID
    • spawnChance
    • spawnCounter
    • spawnInterval
    • spawnMaxTimes
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