Class DestroyNpc
NPC will be be soft destroyed (permanently removed from world but othwerwise available for macro resolution).
This is different to classic that will return BLANK once NPC is destroyed (probably beause resource is hard deleted).
If there are any emulation issue with soft destruction then will change to hard destruction instead.
Assembly: Assembly-CSharp.dll
Syntax
public class DestroyNpc : ActionTemplate, IDisposable, IQuestAction
Constructors
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DestroyNpc(Quest)
Declaration
public DestroyNpc(Quest parentQuest)
Parameters
Type |
Name |
Description |
Quest |
parentQuest |
|
Properties
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Pattern
Declaration
public override string Pattern { get; }
Property Value
Overrides
Methods
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CreateNew(String, Quest)
Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Returns
Overrides
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
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Update(Task)
Declaration
public override void Update(Task caller)
Parameters
Type |
Name |
Description |
Task |
caller |
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Overrides
Implements