Class ItemUsedDo
Condition that fires when player equips an Item or clicks "Use" on item in inventory window.
Seen in Sx006 when player equips the robe or in Sx017 when player uses painting.
Assembly: Assembly-CSharp.dll
Syntax
public class ItemUsedDo : ActionTemplate, IDisposable, IQuestAction
Constructors
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ItemUsedDo(Quest)
Declaration
public ItemUsedDo(Quest parentQuest)
Parameters
Type |
Name |
Description |
Quest |
parentQuest |
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Properties
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Pattern
Declaration
public override string Pattern { get; }
Property Value
Overrides
Methods
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CreateNew(String, Quest)
Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Returns
Overrides
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
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Update(Task)
Declaration
public override void Update(Task caller)
Parameters
Type |
Name |
Description |
Task |
caller |
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Overrides
Implements