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Struct QuestResource.ResourceSaveData_v1

Namespace: DaggerfallWorkshop.Game.Questing
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct ResourceSaveData_v1

Fields

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hasPlayerClicked

Declaration
public bool hasPlayerClicked
Field Value
Type Description
Boolean
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infoMessageID

Declaration
public int infoMessageID
Field Value
Type Description
Int32
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isHidden

Declaration
public bool isHidden
Field Value
Type Description
Boolean
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resourceSpecific

Declaration
public object resourceSpecific
Field Value
Type Description
Object
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rumorsMessageID

Declaration
public int rumorsMessageID
Field Value
Type Description
Int32
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symbol

Declaration
public Symbol symbol
Field Value
Type Description
Symbol
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type

Declaration
public Type type
Field Value
Type Description
Type
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usedMessageID

Declaration
public int usedMessageID
Field Value
Type Description
Int32
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