Class StartQuest
Starts another quest. Classic 'start quest' can only start Sx000 value quests.
Likely to create a Daggerfall Unity specific start quest variant that can start any named quest.
In canonical quests always lists same quest index twice, e.g. "start quest 1 1".
This implementation only uses first index, purpose of second index currently unknown.
Assembly: Assembly-CSharp.dll
Syntax
public class StartQuest : ActionTemplate, IDisposable, IQuestAction
Constructors
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StartQuest(Quest)
Declaration
public StartQuest(Quest parentQuest)
Parameters
Type |
Name |
Description |
Quest |
parentQuest |
|
Properties
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Pattern
Declaration
public override string Pattern { get; }
Property Value
Overrides
Methods
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CreateNew(String, Quest)
Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Returns
Overrides
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
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Update(Task)
Declaration
public override void Update(Task caller)
Parameters
Type |
Name |
Description |
Task |
caller |
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Overrides
Implements