Class WhenNpcIsAvailable
Triggers when player clicks on an individual NPC that is not currently assigned to another quest.
This is only used in a small number of canonical quests which refer to special individuals.
Examples are King Gothryd, Queen Aubk-i, Prince Lhotun, etc.
Inheritance
WhenNpcIsAvailable
Assembly: Assembly-CSharp.dll
Syntax
public class WhenNpcIsAvailable : ActionTemplate, IDisposable, IQuestAction
Constructors
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WhenNpcIsAvailable(Quest)
Declaration
public WhenNpcIsAvailable(Quest parentQuest)
Parameters
Type |
Name |
Description |
Quest |
parentQuest |
|
Properties
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Pattern
Declaration
public override string Pattern { get; }
Property Value
Overrides
Methods
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CheckTrigger(Task)
Declaration
public override bool CheckTrigger(Task caller)
Parameters
Type |
Name |
Description |
Task |
caller |
|
Returns
Overrides
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CreateNew(String, Quest)
Declaration
public override IQuestAction CreateNew(string source, Quest parentQuest)
Parameters
Returns
Overrides
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Dispose()
Declaration
public override void Dispose()
Overrides
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GetSaveData()
Declaration
public override object GetSaveData()
Returns
Overrides
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RestoreSaveData(Object)
Declaration
public override void RestoreSaveData(object dataIn)
Parameters
Type |
Name |
Description |
Object |
dataIn |
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Overrides
Implements