Class ItemData_v1
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public class ItemData_v1
Fields
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className
Declaration
Field Value
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currentVariant
Declaration
public int currentVariant
Field Value
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customMagic
Declaration
public CustomEnchantment[] customMagic
Field Value
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drawOrder
Declaration
Field Value
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dyeColor
Declaration
public DyeColors dyeColor
Field Value
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enchantmentPoints
Declaration
public int enchantmentPoints
Field Value
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groupIndex
Declaration
Field Value
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hits1
Declaration
Field Value
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hits2
Declaration
Field Value
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hits3
Declaration
Field Value
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isQuestItem
Declaration
Field Value
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itemGroup
Declaration
public ItemGroups itemGroup
Field Value
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legacyMagic
Declaration
Field Value
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message
Declaration
Field Value
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nativeMaterialValue
Declaration
public int nativeMaterialValue
Field Value
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playerTextureArchive
Declaration
public int playerTextureArchive
Field Value
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playerTextureRecord
Declaration
public int playerTextureRecord
Field Value
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poisonType
Declaration
public Poisons poisonType
Field Value
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potionRecipe
Declaration
Field Value
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questItemSymbol
Declaration
public Symbol questItemSymbol
Field Value
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questUID
Declaration
Field Value
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repairData
Declaration
public ItemRepairData_v1 repairData
Field Value
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shortName
Declaration
Field Value
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stackCount
Declaration
Field Value
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timeForItemToDisappear
Declaration
public uint timeForItemToDisappear
Field Value
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timeHealthLeechLastUsed
Declaration
public uint timeHealthLeechLastUsed
Field Value
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trappedSoulType
Declaration
public MobileTypes trappedSoulType
Field Value
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uid
Declaration
Field Value
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value1
Declaration
Field Value
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value2
Declaration
Field Value
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weightInKg
Declaration
Field Value
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worldTextureArchive
Declaration
public int worldTextureArchive
Field Value
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worldTextureRecord
Declaration
public int worldTextureRecord
Field Value