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Class PlayerData_v1

Inheritance
Object
PlayerData_v1
Namespace: DaggerfallWorkshop.Game.Serialization
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public class PlayerData_v1

Fields

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boardShipPosition

Declaration
public PlayerPositionData_v1 boardShipPosition
Field Value
Type Description
PlayerPositionData_v1
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guildMemberships

Declaration
public Dictionary<int, GuildMembership_v1> guildMemberships
Field Value
Type Description
Dictionary<Int32, GuildMembership_v1>
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oneTimeQuestsAccepted

Declaration
public List<string> oneTimeQuestsAccepted
Field Value
Type Description
List<String>
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playerEntity

Declaration
public PlayerEntityData_v1 playerEntity
Field Value
Type Description
PlayerEntityData_v1
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playerPosition

Declaration
public PlayerPositionData_v1 playerPosition
Field Value
Type Description
PlayerPositionData_v1
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transportMode

Declaration
public TransportModes transportMode
Field Value
Type Description
TransportModes
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usingLeftHand

Declaration
public bool usingLeftHand
Field Value
Type Description
Boolean
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vampireMemberships

Declaration
public Dictionary<int, GuildMembership_v1> vampireMemberships
Field Value
Type Description
Dictionary<Int32, GuildMembership_v1>
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weaponDrawn

Declaration
public bool weaponDrawn
Field Value
Type Description
Boolean
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In This Article
  • Fields
    • boardShipPosition
    • guildMemberships
    • oneTimeQuestsAccepted
    • playerEntity
    • playerPosition
    • transportMode
    • usingLeftHand
    • vampireMemberships
    • weaponDrawn
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