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Class PaperDoll

Implements character paper doll.

Inheritance
Object
BaseScreenComponent
Panel
PaperDoll
Inherited Members
Panel.Components
Panel.EnableBorder
Panel.HasFocusOutlineColor
Panel.LostFocusOutlineColor
Panel.Outline
Panel.Draw()
Panel.SetBorderTextures(Texture2D, Texture2D, Texture2D, Texture2D, Texture2D, Texture2D, Texture2D, Texture2D, Texture2D, FilterMode, Nullable<Border<Vector2Int>>)
Panel.GotFocus()
Panel.LostFocus()
Panel.ProcessHotkeySequences(HotkeySequence.KeyModifiers)
BaseScreenComponent.rectRestrictedRenderArea
BaseScreenComponent.restrictedRenderAreaCustomParent
BaseScreenComponent.restrictedRenderAreaCoordinateType
BaseScreenComponent.backgroundTexture
BaseScreenComponent.animatedBackgroundTextures
BaseScreenComponent.backgroundTextureLayout
BaseScreenComponent.OnKeyboardEvent
BaseScreenComponent.OnMouseEnter
BaseScreenComponent.OnMouseLeave
BaseScreenComponent.OnMouseMove
BaseScreenComponent.OnMouseDown
BaseScreenComponent.OnMouseUp
BaseScreenComponent.OnMouseClick
BaseScreenComponent.OnMouseDoubleClick
BaseScreenComponent.OnRightMouseDown
BaseScreenComponent.OnRightMouseUp
BaseScreenComponent.OnRightMouseClick
BaseScreenComponent.OnRightMouseDoubleClick
BaseScreenComponent.OnMiddleMouseDown
BaseScreenComponent.OnMiddleMouseUp
BaseScreenComponent.OnMiddleMouseClick
BaseScreenComponent.OnMiddleMouseDoubleClick
BaseScreenComponent.OnMouseScrollUp
BaseScreenComponent.OnMouseScrollDown
BaseScreenComponent.Enabled
BaseScreenComponent.UseFocus
BaseScreenComponent.OverridesHotkeySequences
BaseScreenComponent.Name
BaseScreenComponent.Tag
BaseScreenComponent.Position
BaseScreenComponent.Size
BaseScreenComponent.RootSize
BaseScreenComponent.Parent
BaseScreenComponent.Rectangle
BaseScreenComponent.HorizontalAlignment
BaseScreenComponent.VerticalAlignment
BaseScreenComponent.RestrictedRenderAreaCoordinateType
BaseScreenComponent.RectRestrictedRenderArea
BaseScreenComponent.RestrictedRenderAreaCustomParent
BaseScreenComponent.UseRestrictedRenderArea
BaseScreenComponent.CustomMousePosition
BaseScreenComponent.MousePosition
BaseScreenComponent.LastMousePosition
BaseScreenComponent.ScaledMousePosition
BaseScreenComponent.BackgroundColor
BaseScreenComponent.MouseOverBackgroundColor
BaseScreenComponent.BackgroundColorTexture
BaseScreenComponent.BackgroundTexture
BaseScreenComponent.BackgroundCroppedRect
BaseScreenComponent.AnimatedBackgroundTextures
BaseScreenComponent.AnimationDelayInSeconds
BaseScreenComponent.BackgroundTextureLayout
BaseScreenComponent.InteriorWidth
BaseScreenComponent.InteriorHeight
BaseScreenComponent.Scale
BaseScreenComponent.AutoSize
BaseScreenComponent.LocalScale
BaseScreenComponent.ToolTip
BaseScreenComponent.ToolTipText
BaseScreenComponent.SuppressToolTip
BaseScreenComponent.MinAutoScale
BaseScreenComponent.MaxAutoScale
BaseScreenComponent.MouseOverComponent
BaseScreenComponent.TopMargin
BaseScreenComponent.BottomMargin
BaseScreenComponent.LeftMargin
BaseScreenComponent.RightMargin
BaseScreenComponent.ScreenToLocal(Vector2)
BaseScreenComponent.ScreenToLocal(Rect)
BaseScreenComponent.TriggerMouseClick()
BaseScreenComponent.KeyboardEvent(Event)
BaseScreenComponent.MouseClick(Vector2)
BaseScreenComponent.RightMouseClick(Vector2)
BaseScreenComponent.MiddleMouseClick(Vector2)
BaseScreenComponent.MouseDoubleClick(Vector2)
BaseScreenComponent.RightMouseDoubleClick(Vector2)
BaseScreenComponent.MiddleMouseDoubleClick(Vector2)
BaseScreenComponent.MouseEnter()
BaseScreenComponent.MouseLeave(BaseScreenComponent)
BaseScreenComponent.MouseMove(Int32, Int32)
BaseScreenComponent.MouseScrollUp()
BaseScreenComponent.MouseScrollDown()
BaseScreenComponent.Dispose()
BaseScreenComponent.SetMargins(Margins, Int32)
BaseScreenComponent.OffsetFrom(BaseScreenComponent, Sides, Int32)
BaseScreenComponent.SetFocus()
BaseScreenComponent.HasFocus()
Namespace: DaggerfallWorkshop.Game.UserInterface
Assembly: Assembly-CSharp.dll
Syntax
public class PaperDoll : Panel, IDisposable

Constructors

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PaperDoll(Boolean)

Declaration
public PaperDoll(bool showArmorValues = true)
Parameters
Type Name Description
Boolean showArmorValues

Properties

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MaskColor

Declaration
public static Color32 MaskColor { get; }
Property Value
Type Description
Color32

Methods

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GetEquipIndex(Int32, Int32)

Gets equip index at position.

Declaration
public byte GetEquipIndex(int x, int y)
Parameters
Type Name Description
Int32 x

X position to sample.

Int32 y

Y position to sample.

Returns
Type Description
Byte

Equip index or 0xff if point empty.

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Refresh(PlayerEntity)

Redraws paper doll image and selection mask. Call this after changing equipment, loading a new game, etc. Only call when required as constructing paper doll image is expensive.

Declaration
public void Refresh(PlayerEntity playerEntity = null)
Parameters
Type Name Description
PlayerEntity playerEntity
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Update()

Declaration
public override void Update()
Overrides
Panel.Update()
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