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Class DaggerfallAutomapWindow

Implements indoor and dungeon automap window window.

Inheritance
Object
UserInterfaceWindow
DaggerfallBaseWindow
DaggerfallPopupWindow
DaggerfallAutomapWindow
Implements
IUserInterfaceWindow
Inherited Members
DaggerfallPopupWindow.ScreenDimColor
DaggerfallPopupWindow.AllowCancel
DaggerfallPopupWindow.Cancelled
DaggerfallPopupWindow.PreviousWindow
DaggerfallPopupWindow.Draw()
DaggerfallPopupWindow.CancelWindow()
DaggerfallPopupWindow.OnCancel
DaggerfallBaseWindow.exitKey
DaggerfallBaseWindow.defaultToolTip
DaggerfallBaseWindow.allowFreeScaling
DaggerfallBaseWindow.DaggerfallUnity
DaggerfallBaseWindow.IsSetup
DaggerfallBaseWindow.NativePanel
UserInterfaceWindow.parentPanel
UserInterfaceWindow.uiManager
UserInterfaceWindow.enabled
UserInterfaceWindow.pauseWhileOpened
UserInterfaceWindow.focusControl
UserInterfaceWindow.Value
UserInterfaceWindow.Enabled
UserInterfaceWindow.ParentPanel
UserInterfaceWindow.FocusControl
UserInterfaceWindow.ProcessMessages()
UserInterfaceWindow.OnReturn()
UserInterfaceWindow.CloseWindow()
UserInterfaceWindow.PopWindow()
UserInterfaceWindow.PauseWhileOpen
UserInterfaceWindow.SetFocus(BaseScreenComponent)
UserInterfaceWindow.OnClose
UserInterfaceWindow.RaiseOnCloseHandler()
Namespace: DaggerfallWorkshop.Game.UserInterfaceWindows
Assembly: Assembly-CSharp.dll
Syntax
public class DaggerfallAutomapWindow : DaggerfallPopupWindow, IUserInterfaceWindow

Constructors

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DaggerfallAutomapWindow(IUserInterfaceManager)

Declaration
public DaggerfallAutomapWindow(IUserInterfaceManager uiManager)
Parameters
Type Name Description
IUserInterfaceManager uiManager

Methods

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OnPop()

called when automap window is popped - destroys resources and signals Automap class

Declaration
public override void OnPop()
Overrides
UserInterfaceWindow.OnPop()
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OnPush()

called when automap window is pushed - resets automap settings to default settings and signals Automap class

Declaration
public override void OnPush()
Overrides
UserInterfaceWindow.OnPush()
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Setup()

initial window setup of the automap window

Declaration
protected override void Setup()
Overrides
DaggerfallPopupWindow.Setup()
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Update()

reacts on left/right mouse button down states over different automap buttons and other GUI elements handles resizing of NativePanel as well

Declaration
public override void Update()
Overrides
DaggerfallPopupWindow.Update()

Implements

IUserInterfaceWindow
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