Class DaggerfallAutomapWindow
Implements indoor and dungeon automap window window.
Inheritance
DaggerfallAutomapWindow
Implements
Inherited Members
Namespace: DaggerfallWorkshop.Game.UserInterfaceWindows
Assembly: Assembly-CSharp.dll
Syntax
public class DaggerfallAutomapWindow : DaggerfallPopupWindow, IUserInterfaceWindow
Constructors
| Improve this Doc View SourceDaggerfallAutomapWindow(IUserInterfaceManager)
Declaration
public DaggerfallAutomapWindow(IUserInterfaceManager uiManager)
Parameters
Type | Name | Description |
---|---|---|
IUserInterfaceManager | uiManager |
Methods
| Improve this Doc View SourceOnPop()
called when automap window is popped - destroys resources and signals Automap class
Declaration
public override void OnPop()
Overrides
| Improve this Doc View SourceOnPush()
called when automap window is pushed - resets automap settings to default settings and signals Automap class
Declaration
public override void OnPush()
Overrides
| Improve this Doc View SourceSetup()
initial window setup of the automap window
Declaration
protected override void Setup()
Overrides
| Improve this Doc View SourceUpdate()
reacts on left/right mouse button down states over different automap buttons and other GUI elements handles resizing of NativePanel as well
Declaration
public override void Update()