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Delegate ModManager.AssetUpdate

Signature for an event related to an asset from a mod.

Namespace: DaggerfallWorkshop.Game.Utility.ModSupport
Assembly: Assembly-CSharp.dll
Syntax
public delegate void AssetUpdate(string ModTitle, string AssetName, Type assetType);
Parameters
Type Name Description
String ModTitle

The title of a mod.

String AssetName

The name of the asset without relative path, as a lowercase text.

Type assetType

The Type of target asset.

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