Delegate ModManager.AssetUpdate
Signature for an event related to an asset from a mod.
Namespace: DaggerfallWorkshop.Game.Utility.ModSupport
Assembly: Assembly-CSharp.dll
Syntax
public delegate void AssetUpdate(string ModTitle, string AssetName, Type assetType);
Parameters
| Type | Name | Description |
|---|---|---|
| String | ModTitle | The title of a mod. |
| String | AssetName | The name of the asset without relative path, as a lowercase text. |
| Type | assetType | The Type of target asset. |