Struct MapPixelData
Information about a single map pixel for streaming world.
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public struct MapPixelData
Fields
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averageHeight
Declaration
public float averageHeight
Field Value
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avgMaxHeight
Declaration
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[NonSerialized]
public NativeArray<float> avgMaxHeight
Field Value
Type |
Description |
Unity.Collections.NativeArray<Single> |
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hasLocation
Declaration
Field Value
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heightmapData
Declaration
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[NonSerialized]
public NativeArray<float> heightmapData
Field Value
Type |
Description |
Unity.Collections.NativeArray<Single> |
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heightmapSamples
Declaration
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[NonSerialized]
public float[, ] heightmapSamples
Field Value
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inWorld
Declaration
Field Value
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locationID
Declaration
Field Value
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locationName
Declaration
public string locationName
Field Value
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locationRect
Declaration
Field Value
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LocationType
Declaration
public DFRegion.LocationTypes LocationType
Field Value
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mapLocationIndex
Declaration
public int mapLocationIndex
Field Value
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mapPixelX
Declaration
Field Value
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mapPixelY
Declaration
Field Value
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mapRegionIndex
Declaration
public int mapRegionIndex
Field Value
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maxHeight
Declaration
Field Value
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nativeArrayList
Declaration
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[NonSerialized]
public List<IDisposable> nativeArrayList
Field Value
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tileMap
Declaration
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[NonSerialized]
public NativeArray<Color32> tileMap
Field Value
Type |
Description |
Unity.Collections.NativeArray<Color32> |
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tilemapData
Declaration
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[NonSerialized]
public NativeArray<byte> tilemapData
Field Value
Type |
Description |
Unity.Collections.NativeArray<Byte> |
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tilemapSamples
Declaration
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[NonSerialized]
public byte[, ] tilemapSamples
Field Value
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worldClimate
Declaration
Field Value
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worldHeight
Declaration
Field Value
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worldPolitic
Declaration
Field Value