Struct MobileEnemy
Defines basic properties of mobile enemies.
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public struct MobileEnemy
Fields
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Affinity
Declaration
public MobileAffinity Affinity
Field Value
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ArmorValue
Declaration
Field Value
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AttackSound
Declaration
Field Value
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BarkSound
Declaration
Field Value
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Behaviour
Declaration
public MobileBehaviour Behaviour
Field Value
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BloodIndex
Declaration
Field Value
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CanOpenDoors
Declaration
Field Value
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CastsMagic
Declaration
Field Value
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ChanceForAttack2
Declaration
public int ChanceForAttack2
Field Value
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ChanceForAttack3
Declaration
public int ChanceForAttack3
Field Value
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ChanceForAttack4
Declaration
public int ChanceForAttack4
Field Value
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ChanceForAttack5
Declaration
public int ChanceForAttack5
Field Value
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CombatFlags
Declaration
public MobileCombatFlags CombatFlags
Field Value
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CorpseTexture
Declaration
Field Value
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FemaleTexture
Declaration
Field Value
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Gender
Declaration
public MobileGender Gender
Field Value
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GlowColor
Declaration
Field Value
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HasIdle
Declaration
Field Value
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HasRangedAttack1
Declaration
public bool HasRangedAttack1
Field Value
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HasRangedAttack2
Declaration
public bool HasRangedAttack2
Field Value
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Declaration
public bool HasSeducerTransform1
Field Value
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Declaration
public bool HasSeducerTransform2
Field Value
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HasSpellAnimation
Declaration
public bool HasSpellAnimation
Field Value
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HearingModifier
Declaration
public int HearingModifier
Field Value
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ID
Declaration
Field Value
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Level
Declaration
Field Value
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LootTableKey
Declaration
public string LootTableKey
Field Value
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MaleTexture
Declaration
Field Value
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MapChance
Declaration
Field Value
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MaxDamage
Declaration
Field Value
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MaxDamage2
Declaration
Field Value
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MaxDamage3
Declaration
Field Value
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MaxHealth
Declaration
Field Value
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MinDamage
Declaration
Field Value
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MinDamage2
Declaration
Field Value
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MinDamage3
Declaration
Field Value
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MinHealth
Declaration
Field Value
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Declaration
public WeaponMaterialTypes MinMetalToHit
Field Value
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MoveSound
Declaration
Field Value
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NoShadow
Declaration
Field Value
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ParrySounds
Declaration
Field Value
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PrefersRanged
Declaration
public bool PrefersRanged
Field Value
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PrimaryAttackAnimFrames
Declaration
public int[] PrimaryAttackAnimFrames
Field Value
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PrimaryAttackAnimFrames2
Declaration
public int[] PrimaryAttackAnimFrames2
Field Value
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PrimaryAttackAnimFrames3
Declaration
public int[] PrimaryAttackAnimFrames3
Field Value
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PrimaryAttackAnimFrames4
Declaration
public int[] PrimaryAttackAnimFrames4
Field Value
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PrimaryAttackAnimFrames5
Declaration
public int[] PrimaryAttackAnimFrames5
Field Value
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RangedAttackAnimFrames
Declaration
public int[] RangedAttackAnimFrames
Field Value
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Reactions
Declaration
public MobileReactions Reactions
Field Value
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Declaration
public int[] SeducerTransform1Frames
Field Value
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Declaration
public int[] SeducerTransform2Frames
Field Value
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SeesThroughInvisibility
Declaration
public bool SeesThroughInvisibility
Field Value
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SightModifier
Declaration
Field Value
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SoulPts
Declaration
Field Value
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SpellAnimFrames
Declaration
public int[] SpellAnimFrames
Field Value
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Team
Declaration
Field Value
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Weight
Declaration
Field Value