Class TerrainTexturing
Generates texture tiles for terrains and uses marching squares for tile transitions.
These features are very much in early stages of development.
Inheritance
TerrainTexturing
Assembly: Assembly-CSharp.dll
Syntax
public class TerrainTexturing
Constructors
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TerrainTexturing()
Declaration
public TerrainTexturing()
Methods
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ScheduleAssignTilesJob(ITerrainSampler, ref MapPixelData, JobHandle, Boolean)
Declaration
public JobHandle ScheduleAssignTilesJob(ITerrainSampler terrainSampler, ref MapPixelData mapData, JobHandle dependencies, bool march = true)
Parameters
Returns
Type |
Description |
Unity.Jobs.JobHandle |
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