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Class AnimatedMaterial

General purpose material animation. Works by swapping texture maps on target material from an array of other materials.

Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
AnimatedMaterial
Namespace: DaggerfallWorkshop.Utility
Assembly: Assembly-CSharp.dll
Syntax
public class AnimatedMaterial : MonoBehaviour

Fields

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AnimationFrames

Declaration
public CachedMaterial[] AnimationFrames
Field Value
Type Description
CachedMaterial[]
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FramesPerSecond

Declaration
public float FramesPerSecond
Field Value
Type Description
Single
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TargetMaterial

Declaration
public Material TargetMaterial
Field Value
Type Description
Material

Extension Methods

MBExtensions.Invoke(MonoBehaviour, Action, Single)
MBExtensions.Invoke<T>(MonoBehaviour, Action<T>, T, Single)
MBExtensions.Invoke<T1, T2>(MonoBehaviour, Action<T1, T2>, T1, T2, Single)
MBExtensions.Invoke<T1, T2, T3>(MonoBehaviour, Action<T1, T2, T3>, T1, T2, T3, Single)
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)
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