Class DayNight
  
  Toggles lights and particle systems, switch emission maps color according to day time.
 
  
  
  
  Assembly: Assembly-CSharp.dll
  Syntax
  
    [HelpURL("http://www.dfworkshop.net/projects/daggerfall-unity/modding/models-flats/#daynight")]
public class DayNight : MonoBehaviour
   
  Fields
  
  
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  dayColor
  
  
  Declaration
  
    [ColorUsage(false, true)]
public Color dayColor
   
  Field Value
  
  
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  emissionColors
  
  
  Declaration
  
    [Header("Windows Emission Map")]
[Tooltip("Apply colors to the emission map according to day time.")]
public DayNight.EmissionColors emissionColors
   
  Field Value
  
  
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  lights
  
  
  Declaration
  
    [Tooltip("This light will be enabled only at night.")]
public Light[] lights
   
  Field Value
  
  
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  materialIndex
  
  
  Declaration
  
    [Tooltip("Index of emissive material for the MeshRender.")]
public uint materialIndex
   
  Field Value
  
  
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  nightColor
  
  
  Declaration
  
    [ColorUsage(false, true)]
public Color nightColor
   
  Field Value
  
  
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  particles
  
  
  Declaration
  
    [Tooltip("This particle system will emit only at night.")]
public ParticleSystem[] particles
   
  Field Value
  
  
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  toggleLighting
  
  
  Declaration
  
    [Header("Lighting")]
[Tooltip("Disable lights and particles at day time.")]
public DayNight.LightingSelection toggleLighting
   
  Field Value
  
  Extension Methods
  
  
  
  
  
      MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)